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These mercenaries and adventurers from all over the world were almost all willing to chat with Quinn. During their conversations, Quinn's modern manner of speaking and acting left a deep impression on them. In just a short time, Quinn's reputation spread rapidly.
The original script's premise of "a descendant of a fallen family who fled to Britain" has been transformed into "a knight's squire from the Mediterranean region who came to Britain eager to prove himself" through this series of changes.
Having successfully donned a new identity, Quinn suddenly became a person of status. As the team members chatted, the team leader also came over, wanting to see the important figure in his team. However, when the team leader saw Quinn and noticed his fair skin and handsome appearance, which were different from those of ordinary adventurers, he immediately gasped.
This is no ordinary knight's squire! How could those who assist knights be so fair-skinned and handsome? This is clearly a nobleman from who-knows-where!
"Sir, I've heard you come from the Mediterranean?" the caravan leader asked humbly.
As the saying goes, one's identity is determined by oneself when traveling. Thus, Quinn nodded with a noble air of composure. "Yes, I am the eleventh son of the Paliologus family. I was not well received at home, so I traveled abroad. I have heard the story of King Uther and have come to visit Princess Morgan to help this heir."
The team leader's eyes lit up at the mention of "heir." "You also believe that Princess Morgan is Camelot's heir?"
What do you mean by "I also think so"?
Quinn blinked, realizing there was something more to the other person's words. He then glanced at the other person's character panel and saw a box above the leader of the caravan labeled "Loyalty Object," inside which was a beautiful silver-haired, blue-eyed girl.
Good grief, so you do have a master after all?
He subconsciously clicked on the girl's portrait and saw the name of the master to whom the leader of the caravan served.
Morgan Le Fey
Without the slightest hesitation, Quinn made the right choice almost instinctively, declaring righteously, "She is King Uther's daughter, a legitimate royal child, and I am here to help Princess Morgan defeat Vortigern and ascend the throne!"
The team leader beamed with joy, and at the same time, the simulator interface in front of Quinn changed.
[Morgan Le Fey's favorability towards you: +50 (acknowledging your inheritance rights 20 + stunning beauty 30)]
This sudden change in favorability startled Quinn slightly, and also made him notice that something seemed off about Morgan's portrait on the simulator. He stared at Morgan's image on the simulator for several seconds before suddenly realizing what was wrong.
Wait, why does Morgan look like Takeuchi? And what's with that staff that's taller than a person in her hand? System, are you sure this script is the Arthurian legend and not Lostbelt: Fairy Kingdom?
After a brief moment of shock, Quinn became excited again because he realized something.
So I'm the male protagonist in a simulator novel! My graduation project is finally going to be a success!
Chapter Three: The Symbol of a Rich Woman is a Steel Wool Ball
On the second day at noon, the convoy finally arrived at its destination – Camelot.
Quinn looked at the towering, pure white stone walls that shouldn't exist in this era, and his heart finally settled down. Sure enough, the script he created with this simulator was the script of the moon.
So, what's next is for the script to replace reality after the simulation is completed?
Yay! Now my graduation project can go from brain-burning alchemy to a magical archaeological history of ancient Britain!
If I can get the secret of the Divine Era Magic from Morgan, I'm sure I'll graduate smoothly from Director Ken's tutelage and even get an outstanding graduate rating.
After all, what could be more appealing to modern magicians than magic from the Age of Gods?
And who knows, maybe when some kind of war breaks out, I can even get involved! Wouldn't that be awesome?
Having realized the true value of the cheat code he possessed that didn't live up to its promise, Quinn's mindset has changed. He went from playing around casually to sitting down and playing seriously.
“Mr. Quinn, please come with me.”
Upon entering Camelot, the team leader approached Quinn again, but unlike before, he did so discreetly while everyone in the team was captivated by the magnificence of Camelot.
Quinn glanced at the other person's favorability rating towards him, hmm, +6
Chapter 3
0. That probably doesn't mean he's being harmed, but rather that he's being given special treatment. After all, during his time studying at the Clock Tower, he had been taken to his office for private tutoring more than once under the pretense of criticism by his teachers, so he was quite familiar with this tactic.
He nodded in agreement, "Okay, lead the way."
With a guide leading the way, Quinn quickly found his destination.
In the royal palace's back garden, the heart of Camelot, Morgan stood in the center of the garden. Not through the character interface, but with his own eyes, he saw the girl with long, silver-gray hair that shone in the sunlight, standing among the flowers like a delicate blue rose. Quinn couldn't help but sigh.
No wonder she's a top-tier rich woman.
However, this feeling vanished after Morgan cast his gaze at Quinn. After meeting those magnificent, sapphire-like eyes, Quinn felt a sense of being seen through.
As a magician with some knowledge of Type-Moon, he immediately realized that Morgan's special magic eye was at work.
"Mr. Morgan, this is the most rewarding person I've encountered on this trip. Mr. Quinn is from the Mediterranean..."
The team leader began to introduce Quinn in a responsible manner, but before he could finish speaking, Quinn stepped forward and walked straight to within three meters of Morgan. This sudden change made the team leader's eyes widen, and cold sweat began to break out on his back. He was about to reprimand Quinn when Morgan waved his hand.
Princess Camelot looked Quinn up and down curiously and asked, "He said you're a nobleman from the Mediterranean? Is that true?"
“That’s what my companions say, Your Highness,” Quinn replied, kneeling like a knight. “But I don’t care about that. I’m here to serve you, and from this day forward, I will be your knight, if you allow it.”
Upon hearing this answer, a look of surprise flashed across Morgan's eyes, followed by delight.
She discovered that the person in front of her was not lying.
As a princess of Camelot, Morgan had long met people from all walks of life in the court, including many noble scions and renowned adventurers. Most of them tried to present themselves in the best light when they first met her.
What these people don't know is that Morgan is not an ordinary, powerless princess. She is a magician who inherited the mystery of the British Isles and possesses a magical eye that can see through lies—the Fairy Eye.
Therefore, she can clearly tell who has lied to her.
Morgan's first impression of people who use lies to cover up their true selves upon first meeting was naturally not good. No one likes a person who is full of lies. Of course, this did not affect her hiring decisions, but she would never trust a liar.
But now...
This rumored nobleman from the Mediterranean, while not giving a direct answer when questioned, did not lie either, which made her feel more favorably toward him and think that he was a useful person.
As for the other party's background...
It doesn't matter now.
“I would be happy to accept you as my knight, but the situation in Camelot is terrible right now. My uncle is still attacking other kingdoms of Britain, and I am no longer the rightful king of Camelot. I cannot give you a fiefdom, but only some money.”
Morgan was also candid with his honest customers.
Most people who come here under the guise of loyalty but actually have ulterior motives lose interest in continuing to be loyal once they reach this point. Morgan knew this was normal; who would be willing to work if there was no benefit to be gained?
But knowing the truth in her heart, Morgan still had some expectations and longed for the other party to be willing to pledge allegiance to her, because her current situation was not good. Vortigern's threat to Camelot was growing day by day, and she was short of manpower, especially someone like the other party who did not lie, who was someone Morgan could entrust with important responsibilities.
Quinn, who couldn't read minds, was of course unaware of Morgan's thoughts, but he knew one thing from the character panel.
[Morgan Le Fey's favorability towards you: +60 (acknowledging his inheritance rights 20 + stunning beauty 30 + he considers you an honest person 10)]
Sigh, I succeeded. It turns out that not lying can increase Morgan's favorability.
Seeing the change in Morgan's favorability towards him, Quinn was amused. As for the fact that the other party couldn't give him a fiefdom, he didn't care. He had already chosen to start the game as a landless adventurer, so why would he care about whether he had a fiefdom at the start?
Moreover, his true goal was not merely a fiefdom; as a man of great ambition, he had far greater aspirations.
“Your Highness Morgan, it doesn’t matter if you don’t grant me a knighthood. As long as you are willing to provide the funds, I can help you raise an army, assist you in defeating Vortigern, and help you become the master of Britain. I am not interested in being a nobleman. There are not many things on this land that can attract me,” Quinn said.
"Then what do you ask for?"
Morgan was astonished. Why would someone travel all the way from the Mediterranean to Britain without seeking power and wealth?
“Of course, it’s the most dazzling gem on this island.” Quinn looked at Morgan, his eyes revealing a longing.
Morgan, feeling the intense gaze, immediately realized the other person's intentions. Her mind went blank for a moment, but as a princess, she had to appear composed. So she feigned calmness and asked with a normal expression, "You... did this for me?"
Quinn nodded.
Yes, your Divine Era Magic is absolutely amazing! Whether I can graduate smoothly depends entirely on you.
Chapter Four: How Many Privately Raised Heavy Cavalrymen Are Needed to Become Brothers with the King
Morgan has paid you 400 gold coins and presented you with a mission contract.
[“Build an Army”: Within three years, build an army of at least 500 men for Morgan and recruit a knight with a bravery stat of at least 25.]
[Reward: 500 Gold Coins, +1 Trait Point]
"These are the funds for recruiting troops. Make good use of these gold coins; the task of building up the army is now entrusted to you."
Rich lady, you're really generous.
Weighing the heavy box in his hand, listening to the system's pop-up message about the mission contract, and looking at Morgan in front of him—who still had a youthful and somewhat naive air, but whose figure was already tall and slender with curves in all the right places—he couldn't help but marvel at how extraordinary the current richest woman in Britain was, and how easily she could be coaxed.
Fortunately, it's still early in my simulation. If it were a few years later, Morgan would have become the cold beauty she would become, and her own power would be well-established with plenty of manpower. She probably wouldn't have believed me just because she heard that I came specifically for her.
"Rest assured, I guarantee I will bring you a capable army within three years," Quinn assured confidently. "I swear to the British Isles."
Perhaps in modern times, oaths are far less reliable than legal provisions, but in the age of gods, oaths truly have a mysterious power to back them up. After Quinn swore, Morgan looked at Quinn with increasing excitement, but still only said reservedly, "I look forward to it."
After the conversation ended, Quinn quietly left the back garden with the caravan leader. Although he didn't know why Morgan wanted to meet him so secretly, he figured it must be related to the Camelot succession issue.
According to the normal dynastic succession, after King Uther's death, Morgan, as his eldest daughter, would undoubtedly be the primary heir. However, in reality, the heir to the throne of Camelot had already been predetermined. The one who would inherit the throne was not Morgan, but her illegitimate sister Artoria, who would later become King Arthur.
To ensure Artoria's ascension to the throne, King Uther, in collaboration with the court magician Merlin, staged a royal selection ceremony—the famous "Sword in the Stone Succession." However, all of this was beyond the comprehension of Queen.
Chapter 4
In his eyes, it was no big deal. He was just an adventurer without even a territory, and he didn't have much interest in the king selection ceremony.
It's not too late to worry about these things after you've privately raised ten thousand heavy cavalry.
Leaving Camelot Palace, Quinn weighed his funds and opened his simulator again. In CK3, if a player plays as a lord with territory, they can spend gold to recruit soldiers. Now that he had chosen to start as a landless adventurer, he was unsure if this feature would still work.
A moment later, Quinn smiled, because he could actually use it, which made everything simple.
After meeting with Princess Morgan and receiving the mission contract, you spent 60 gold to set up a mercenary camp outside Camelot, unlocking the "Soldier Legion". The current limit for a Soldier Legion is 1. You can now spend gold to recruit your own legion.
[Thanks to your previous publicity, the nobleman from the Mediterranean has become your new identity. Because of your outstanding appearance and the "beauty that could topple cities and kingdoms," the people of Camelot are quite fond of you and believe that you should be a nobleman. Therefore, your publicity has been confirmed, and you have begun your "legendary saga."]
[Your culture is considered "Greek," unlocking the culture-exclusive soldier—the Ironclad Paladin: Clad in iron armor, the Greek Ironclad Paladins can destroy almost any defense with their charge.]
You have spent 260 gold coins to recruit 'Ironclad Paladins'. The current troop size is 1. You can increase the size by spending gold coins, with the amount spent equal to the number recruited. The current maximum size is 3.
Five days later, fifty fully armed, armored holy cavalrymen from the Mediterranean appeared in your tent and swore allegiance to you. The appearance of these heavily armed cavalrymen, whose horses and riders were fully equipped, made the Camelot people even more certain of your identity. Many merchants and mercenaries were also astonished by this army and began to actively spread rumors about you, making your legendary stories even more widespread.
Morgan also learned of the army's arrival and believed that you would be her future reliance. She sent you 500 supplies and promised you that once she became the Queen of Camelot, you would have a place in the court.
With supplies and the arrival of the armored paladins, Quinn knew it was time for him to leave Camelot.
Although he only has fifty heavy cavalrymen at his disposal, it is certainly enough within Britain. After all, the battlefield environment in Europe is dominated by infantry legions, and cavalry is a rare commodity. Even within Camelot, only noble knights have the means to purchase horses.
Originally, Quinn was worried that the combat power of the armored paladins he recruited through the system would not be able to match the environment of the Age of Gods in Type-Moon. However, his worries disappeared after he saw these armored paladins split a boulder in two with a single sword during training.
Clearly, the simulator's simulation is very accurate, and the recruited units are all in line with the current historical environment.
Quinn quickly devised his next plan.
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